Initial Environment Configuration
  InitialEnvironmentConfig 
 The InitialEnvironmentConfig class defines the configuration parameters for initializing a Minecraft environment. It provides options for setting up rendering properties, game settings, world generation, and additional features needed for reinforcement learning or simulation tasks.
Constructor Parameters
| Parameter | Type | Default | Description | 
|---|---|---|---|
image_width |  int |  640 |  Width of the rendered image. | 
image_height |  int |  360 |  Height of the rendered image. | 
gamemode |  GameMode |  GameMode.SURVIVAL |  Game mode (Survival, Hardcore, Creative). | 
difficulty |  Difficulty |  Difficulty.NORMAL |  Difficulty level (Peaceful, Easy, Normal, Hard). | 
world_type |  WorldType |  WorldType.DEFAULT |  Type of world generation (Default, Superflat, Large Biomes, Amplified, Single Biome). | 
world_type_args |  str |  "" |  Additional arguments for world type settings. | 
seed |  str |  "" |  World seed for deterministic world generation. | 
generate_structures |  bool |  True |  Whether to generate structures like villages and dungeons. | 
bonus_chest |  bool |  False |  Whether to spawn a bonus chest at the start. | 
datapack_paths |  List[str] |  None |  Paths to custom datapacks to load. | 
initial_extra_commands |  List[str] |  None |  Commands executed at world initialization. | 
killed_stat_keys |  List[str] |  None |  Statistics keys related to player kills. | 
mined_stat_keys |  List[str] |  None |  Statistics keys related to blocks mined. | 
misc_stat_keys |  List[str] |  None |  Other relevant player statistics keys. | 
surrounding_entity_distances |  List[int] |  None |  Distances for tracking surrounding entities. | 
hud_hidden |  bool |  False |  Whether to hide the in-game HUD. | 
render_distance |  int |  6 |  Number of chunks rendered around the player. | 
simulation_distance |  int |  6 |  Number of chunks simulated around the player. | 
eye_distance |  float |  0.0 |  Distance between the eyes (e.g., for binocular vision). | 
structure_paths |  List[str] |  None |  Paths to pre-defined structures to be loaded. | 
no_fov_effect |  bool |  False |  Disables FOV changes due to movement effects. | 
request_raycast |  bool |  False |  Whether to request raycasting data. | 
screen_encoding_mode |  ScreenEncodingMode |  ScreenEncodingMode.RAW |  Encoding mode for screen output. | 
requires_surrounding_blocks |  bool |  False |  Whether to include surrounding block information. | 
level_display_name_to_play |  str |  "" |  Name of the level to load. | 
fov |  int |  70 |  Field of view setting. | 
requires_biome_info |  bool |  False |  Whether to include biome information in observations. | 
requires_heightmap |  bool |  False |  Whether to include the world’s heightmap. | 
requires_depth |  bool |  False |  Whether to include depth information. | 
requires_depth_conversion |  bool |  True |  If True, depth values are transformed into real-world distances and normalized. The conversion uses a near plane of 0.05 and a far plane set to 4.0 * view distance. |  
resource_zip_path |  str |  "" |  Path to a resource pack zip file. | 
block_collision_keys |  List[str] |  None |  Keys for block collision detection. | 
entity_collision_keys |  List[str] |  None |  Keys for entity collision detection. | 
GameMode Enum
Defines the available game modes.
| Value | Description | 
|---|---|
SURVIVAL |  Standard gameplay with survival mechanics. | 
HARDCORE |  Like survival, but with perma-death enabled. | 
CREATIVE |  Free building mode with unlimited resources. | 
Difficulty Enum
Defines the difficulty settings.
| Value | Description | 
|---|---|
PEACEFUL |  No hostile mobs, health regenerates automatically. | 
EASY |  Hostile mobs spawn but deal reduced damage. | 
NORMAL |  Standard difficulty. | 
HARD |  More difficult survival experience with stronger mobs. | 
WorldType Enum
Defines different world generation types.
| Value | Description | 
|---|---|
DEFAULT |  Standard Minecraft terrain. | 
SUPERFLAT |  A completely flat world. | 
LARGE_BIOMES |  Biomes are larger than normal. | 
AMPLIFIED |  Extremely tall and chaotic terrain. | 
SINGLE_BIOME |  Entire world consists of one biome. | 
DaylightMode Enum
Defines time-related settings.
| Value | Description | 
|---|---|
DEFAULT |  Normal day/night cycle. | 
ALWAYS_DAY |  Locked to daytime. | 
ALWAYS_NIGHT |  Locked to nighttime. | 
FREEZED |  Time is frozen at a specific moment. | 
Related Data Structures
BlockState
Defines the state of a specific block in the environment.
| Field | Type | Description | 
|---|---|---|
x, y, z |  int32 |  Block’s coordinates. | 
block_state |  string |  Minecraft block state string, e.g., minecraft:stone[waterlogged=false]. |  
InitialEnvironmentMessage
Defines the initial state of the environment.
| Field | Type | Description | 
|---|---|---|
initialInventoryCommands |  repeated string |  Commands for setting up the player’s inventory. | 
initialPosition |  repeated int32 |  Starting coordinates of the player. | 
initialMobsCommands |  repeated string |  Commands to spawn mobs at initialization. | 
imageSizeX, imageSizeY |  int32 |  Resolution of the environment capture. | 
seed |  int64 |  World generation seed. | 
allowMobSpawn |  bool |  Whether mobs can spawn. | 
alwaysNight, alwaysDay |  bool |  Time cycle settings. | 
initialWeather |  string |  Starting weather condition. | 
isWorldFlat |  bool |  Whether the world is a flat world. | 
visibleSizeX, visibleSizeY |  int32 |  Visible screen size of the player. | 
initialExtraCommands |  repeated string |  Extra initialization commands. | 
killedStatKeys, minedStatKeys, miscStatKeys |  repeated string |  Keys for tracking player statistics. | 
initialBlockStates |  repeated BlockState |  Initial block configurations. | 
surroundingEntityDistances |  repeated int32 |  Tracking distances for entities. | 
hudHidden |  bool |  Whether the HUD is hidden. | 
render_distance, simulation_distance |  int32 |  View and simulation distance settings. | 
python_pid |  int32 |  Process ID of the controlling Python script. | 
requiresDepth |  bool |  Whether depth information is required. | 
requiresDepthConversion |  bool |  Whether depth data requires conversion. | 
resourceZipPath |  str |  Path to a resource pack zip file. | 
blockCollisionKeys |  List[str] |  Keys for block collision detection. | 
entityCollisionKeys |  List[str] |  Keys for entity collision detection. |